Since their beginning the Computer Games have been limited to two big keys: the potential offered by the hardware of each era and the capabilities of developers to overcome their limitations and make the most of them. This allowed the arrival of amazing games at times when they seemed technically impossible and has also facilitated a sustained evolution that has brought us to time when the photorealism has begun to be put “at a stone’s throw”.
In this sense, the video game consoles have also played a key role. I know that many people like to play on his PC, but the consoles have been the great engine of the industry, so much so that today their weight is so great that they have ended up monopolizing the development cycles. Gone are the years in which exclusive games were created for PC that really took advantage of the hardware of the platform, today everything is focused on the star consoles of each generation, and this has many clear consequences.
The consoles have produced many positive effects in the video games world but have also produced negative effects. The live cycles have been extended considerably, anything who in union with the exclusive developments focused on it, have finished hindering the utilization of last generation PC hardware and have slowed down the evolution of the video games in a broad sense.